FTL: Faster Than Light > General Discussions > Topic Details. Catch me live every weekday from 1. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. The halberd hit for a full 8 damage, simply by lining up the beam properly. onslaught deletes hull and spawns tons of breaches. Fight a Lanius ship. doubled halberd beams aren't effective, they do no damage for me Giriş Yap Mağaza Ana Sayfa Keşif Kuyruğu İstek Listesi Puan Dükkânı Haberler İstatistiklerThe Halberd beam is one of the best weapons in the game. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). To do:. e. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. FTL: Faster Than Light. For more information, see Beam weapons. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Jun 6, 2017 @ 1:59am. Cost. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. Enemies target beams inefficiently, starting the beam in the centre of a room. I've got 4 shields and a 48% dodge. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. Double beams in general is bad idea, unless you have something crazy as secondaries. Beams. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Wowee. 8 tiles diagonally). doubled halberd beams aren't effective, they do no damage for meIt needs to hit the tile that the crew member is on. I'm wondering how to make these work. Business, Economics, and Finance. Lasers can only be shot down by advanced Defense Drones. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. "Friendly" objects cannot collide; for example, you cannot. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Use hacking 3 to drop shields and mind control to distract pilot. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. However it cost 15 more scrap in store. Oh heck yeah. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Weapon usage. Halberd Beam: length 80 -> 45. That's one tricky situation you are in right now. 12. Sure, they do a lot of damage, but you have to get the shields down first. Cost. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. There are several types of "player weapons", also known as "+" weapons, which are variants of existing weapons that use 1 less power. Combat Drones are pretty much always better. CryptoLasers are general-purpose energy weapons. Love this game. Always keep at least 65 scrap in storage to buy flak I or other cheap weapon capable of taking down shields. But they can still miss and given the choice a Halberd Beam will simply wreak a little more havoc than the Heavy Laser Mk2. If you're looking for a weapon to fill a specific role, then these might be the ones you want. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. This page relates to the Traveling Merchant. Halberd beam, dual laser, breach 2 bomb. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. If it is supposed to be the plasma cannon of beams, I supposed I could pump up the damage. hull and pike beam suck but can be used to decent effect. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. . The halberd hit for a full 8 damage, simply by lining up the beam properly. 분류. For the system, see Weapon Control. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. But I'm certain I could take. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. But they can still miss and given the choice a Halberd Beam will simply wreak a little more havoc than the Heavy Laser Mk2. As with Stealth A, your starting weapons can be kept for the whole game, if you get hacking; alternatively, you can replace one or both with something harder-hitting, like a Halberd. g. " Costs 65 ; Damages each room hit for 2 damage. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Special: Can go through shields, lowering its damage by 1 for each shield layer. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. The Leto is a weaker, but quicker firing version of the Artemis. Having it from the start means you just need to pick up practically any laser or flak weapons and you can cheaply and reliably take down almost any ship. RNG in this game is little too much to bear. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. I or II; A lot of. 4 power total is crippling. r/ftlgame A Halberd Beam from nowhere, instantly injecting new life into this run. The Leto doesn't do much to solve this problem; if you have to rely on it, you'll run out of Missiles pretty quick, and it's useless against defense drones. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. The Halberd Beam is. advertisement. If you let go, you'll have to click on the beam again in order to re-locate it. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. If you get it for free, it's a decent. Bird of Prey is a Ship Achievement for the Stealth Cruiser. FTL: Faster Than Light (2012) PC, iOS. The player controls a spacecraft with crew that intercepts. #10. Damage: 2 damage per room hit 6. The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. The DPS of any weapon depends on the rest of the loadout. 96a-RC10] The Star Federation v0. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. I believe that the Zoltan A is the strongest ship in this tier. Posts: 21. Halberd Beam is the best rounded of the beam weapons. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. FTL: Faster Than Light. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Power. CryptoZoltan A is a decent ship, but the starting Weapons are a problem. I love the Halberd Beam. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. just got a second Halberd beam first move in sector 2. For more information, see Crystal weapons. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. That is the Halberd Beam, not the often-cited Flak or Burst Laser 2. The B has been a dog in standard mode, but reasonably sucessful in AE because I can hack weapons till the Artillery Beam kicks in. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. Author Topic: [0. Fight the ship. 16 votes, 10 comments. They are all worth having on any setup in all situations. Charge Laser, Chain Laser, Hull Laser: they all work just fine. BL3 is one of the worst weapons in the game. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. 5/6 Weapon power. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. #9. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. The main problem with the heavy lasers is that they have to compete with beam weapons for that 3rd/4th weapon slot. I will also slightly up the Halberd beam damage, as I was not feeling very happy with it in recent playtesting. g. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. Lasers can only be shot down by Mark II Defense Drones. FTL: Multiverse Wiki is a FANDOM Games Community. Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Anti-Ship drones can also help. DPS is never an absolute figure per weapon in FTL. Even a dual laser will permit a single shield bubble assuming both hit. Move your finger in the direction you want the beam to go. FTL: Faster Than Light. I hate Ion Weapons. the DSR 1 sniper rifle, which fires 12,7mm (0. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. Burst Laser I. Nightwinder • 5 yr. Hull Beam is a good beam in general. Halberd beam is my favorite weapon. And the Halberd actually kills faster than its bigger brother Glaive. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. You come across a Lanius ship in the process of absorbing a Rebel automated scout. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. Category:Filler Events. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. ↑ Actual chance: a shot cannot cause both fire and breach, and fire chance rolls first. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. 69K subscribers in the ftlgame community. 74K subscribers in the ftlgame community. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. The best way to do this is with hacking. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Ships, crew and equipment. I've got a pretty strong build on my stealth A cruiser. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. The key to using beams effectively is knowing how to aim them properly. I'm wondering how to make these work. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1. Having it from the start means you just need to pick up practically any laser or flak weapons and you can cheaply and reliably take down almost any ship. Combat. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. The one I'm not sure about is the Hull Beam; because it's 2 damage per room if on an empty room. Date Posted: Jun 6, 2017 @ 1:02am. FTL: Faster Than Light. Catch me live every weekday from 11A. I…There have been lots of threads recently talking about tips. Flak 1 x2 + heavy laser 1 x2 is probably my favorite low power (only 6 power) alternative which can be used on all ships. Halberd Beam 65 scrap, 3 power and 17 seconds is cheap for this kind of damage potential. Halberd > Mini > Hull in my personal opinion. FTL: Faster Than Light is a procedurally generated roguelike game that has you captain a starship to its doom, repeatedly. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). I'm wondering how to make these work. Comes equipped on Zoltan A 9. The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. (Halberd Beam) 전력 소비. It can be hard sometimes to juggle spreading the fire to kill crew, keeping the shields (and/or medbay/weapons) offline, and not destroying their hull. It has a fast charge time, requires only 2 energy and does 1 damage. This is a list of useful guides regarding FTL. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Ships, crew and equipment. Doesn't take as much power or as long to charge as the Glaive. Massive amounts of flak is also fun. E. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. Keeps getting EVERYTHING. 2 Burst Lasers II (2+2 Energie = 4) 3 Shots / weapon = 6 shots is also nice. By Thomas Thomas Last updated 30 Jan 2022. Damage per room: 2 Power. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. . 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per room. Shield recharge speed varies from ship to ship. Don't use Hull Beam. Sit down Burst II and Flak, you're good but not the king. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Chain laser is poor man's BL1, the extra charge time is crippling, but it synergies well with halberd beam, because with its long wind up time it's as if you are using BL1 anyway. Therefore, to make use of it, you have to take down shields. For example, adding a Flak 1 gives a game-winning setup for only 4 weapons power. The Halberd beam can remain a mainstay for the rest of the game. Quests are started in some of these events. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. Ion mk2, anti-bio beam, fire beam, fire bomb. Put the Halberd beam furthest to the left compared to the Flak 1's. the simple reality is that the damage they do can. Crew damage: 30 HP per room tile 7. Often used by law enforcement units. 1 3. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. FTL: Faster Than Light > General Discussions >. However, the pike beam can deal much more damage per charge than the burst mk II. I hate Ion Weapons. There are also distress signals that may come from different systems. Like any projectile weapon, lasers can miss. doubled halberd beams aren't effective, they do no damage for me Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости Статистикаdoubled halberd beams aren't effective, they do no damage for me Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias Estadísticasdoubled halberd beams aren't effective, they do no damage for me Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheStarted my first game as Zoltan cruiser. Burst Laser 2, Flak 1 and Halberd Beam are by common acceptance the best weapons in the game in their own. Upgraded cloaking makes this easier. Power requirement: 3 power 3. That's one of the little things I love about FTL Multiverse. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. I'm going with Halberd Beam. there is two weapons and a giant asteroid coming toward you. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1. Beam weapons never miss. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. If you do, the halberd can deal up to ten damage in a single strike. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. Augment it with weapons recharge rate and it's even better. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. payload removes systems with good breach chance, very good and fun. . Excellent weapon, as long as you can tear down shields. Damage per room: 2 Power Consumption: 3 Cooldown: 17s The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. The Dual Laser beats it. You could have 3 pike beams for the cost of 2 halberd beams. FABIO. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. And regards to the shop you had, I would probably choose fire beam. On very rare ships, I have to choose between hitting. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. They are not good at taking down shields but awesome at wreaking havic once shields are down. For more information, see Bomb weapons. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. This event can occur only once per sector. ↑ Measured in pixels per 1/16 of a second ↑ 3. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. Every shield bubble reduces beam damage by 1 point. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Halberd Beam. Picked up a laser in time for stronger enemy defenses, and then in Sector 6 a store had a Flak 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. Halberd beam will cut through one shield. These weapons are ranked based on Damage, Swiftness, and Versatility. 12. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. Halberd Beam: scrap cost 65 -> 80. ago. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. I never saw a missile launcher or anything else. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Beam length: 80 (1. A Halberd Beam from nowhere, instantly injecting new life into this run. View Mobile Site Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Can. Each laser shot temporarily removes a shield layer. Never. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. Business, Economics, and Finance. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Ensign;. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. One of my best runs was double halberd (and double ion bomb + hacking. was wondering, can flak…Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. And regards to the shop you had, I would probably choose fire beam. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Business, Economics, and Finance. One beam. Fire on small research station. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. 58 votes, 20 comments. Ah, now I see the cause for confusion. Lanius absorbing automated scout. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. For the tables of all weapons, see Weapons (tables). Every beam weapon is way more efficient than the BL2. Combat Drones are pretty much always better. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. I'm wondering how to make these work. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Leah will always spawn in S1 Droppoint. In general the Halberd is better. 5/6 Weapon power. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…doubled halberd beams aren't effective, they do no damage for me Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenFlak 1 & BL2 are guaranteed buys. Sure, they do a lot of damage, but you have to get the shields down first. Open menu Open navigation Go to Reddit Home. continuing the pole-arm name scheme that vanilla FTL introduced. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. 40. Hull is not as powerful, but can fit right in with your current setup. . carnage is a bit overrated imo, but still powerful. 1 Missile weapons 2 Laser weapons 3 Ion weapons 4 Beam weapons 5 Bomb weapons 6 Flak weapons 7 Crystal weapons Missile weapons For more information, see Missile. Love this game. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. For the system, see Weapon Control. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. Halberd Beam. At the boss I had the burst and small attack weapon you start the game with and an ion charger. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). Members Online •. . I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. No other weapon in the game does that. This event can occur only once per sector. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. And if it's a free drone that's always more reason to use it. The Hull Beam is a weak weapon typically. Pike Beam is a very good early weapon but becomes much less useful later in the game. Commented-outRegarding mini beam: the mini beam is incredibly strong— I almost always keep it the whole game, unless I maybe snag a halberd beam instead. In our case, S is the best characters with D being the worst, and A, B, and C filling the. The best way to do this is to cloak when the surge starts with just a single bar. Double halberd and hacking is one of the best weapon setups there is so long as you have the drone parts to sustain it. I'd like a 2nd, non-missile weapon ASAP, certainly by sector 3. Yes Last Stand Shop pun intended. "Suppose you've been on a playthrough with the stealth ship with the glaive beam. Zoltan crewmbers are. 1 damage isn't strong enough to cripple most system rooms outside of the. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. HalbERd Beam. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary. At the next store, I reworked my equipment loadout. Random events are initiated by jumping to another system. It does 1 damage to a ship with 2 shields. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. Room total: 18. All others will be defeated by a single layer of shields. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 109 votes, 13 comments. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Bio beam is a serious contender to fire beam. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. Maximum of 4 different weapons, 2 different Drones. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). With.